Skip to main content

Urban Operations Overview


I finally have had some nice sit down and play time with Urban Operations.  I took my time jumping in because I was intimidated by the rules.  Not that they are overly complicated, but that they weren't very intuitive for me to follow on the first read through.  After my second read through a few weeks later, I finally laid out the pieces and gave the game a go.  This for me is definitely a game you need to play as you read the rules.  Everything started to click once I had it out and in motion.

Probably the most unique thing to the game is the concept of weapon effect.  Most of us have seen this in videos, movies, or in person.  It's the representation of the shockwave, concussions, blasts, fire etc. when firing certain weapons or triggering explosions.  There is a simple mechanic marked on each unit card giving the details of this effect on the game board and how it interacts with troops.  This helps to bring the game into the realm of educational tool as you start to see how combat in cramped streets and buildings can be affected by the modern firepower of todays weaponry.

One of these other factors is that of fire lanes.  The idea that when weapons are shooting, their bullets, ricochets and such fill not only the space between firer and shooter, but also beyond.  This again gets you thinking about troop movement and coordinating movement between squads to prevent friendly fire.

All in all, I'll say it's a good game.  I hope the following video gives you a little glimpse into some of the mechanics.


Comments

Popular posts from this blog

Random Movement in Chain of Command

One of the first things I noticed in Chain of Command is that your movement is random and not a set amount.  Depending on your movement choice, tactical, normal or all out, you roll dice to see how far you can move.  This is modified for special terrain and buildings.  I didn't know what to think of that until I played out a couple games and I really like the mechanic. Most games I have played allow for infantry, vehicles, cavalry, etc. to have a fixed movement rate which is modified by terrain.  That works just fine.  So why do i like the random roll?  In a narrative element, it takes into account things like your teams willingness to move forward, how cautious they are moving based on perceived threat or even just how much more unsteady the environment is.  Let's take a look at terrain and how it can affect movement. In most war games, movement for tanks is a fixed value based on tank.  As you cross terrain, you subtract from the movement al...

Vassal Module Creation for OST East Front

I have a love hate relationship with Vassal.  I enjoy all the mods that it has and appreciate being able to play games at home without all the setup.  However, I hate the map zoom features that are clunky and the map movement with scroll bars.  The entire user interface just seems out dated and clunky.  However, I have decided that if I can learn to create my own vassal modules, then maybe I'll better appreciate the interface and not struggle so much to play games. I have chosen to make a module of the Old School Tactical game East Front.  As of the time of this posting, the actual game hasn't come out yet.  I figure this will let me start playing while I wait for the game.  I also get to learn how to program a module into Vassal.  I started by watching the Joel Toppen tutorial lessons on Youtube.  They were really great in explaining the basics and I have found a few things I would like to learn next. One thing I really enjoyed was setti...

Chit Chat #1

My wife and I are starting up a video blog where we discuss our gaming misadventures of the week.  I just thought this would be a great way to just talk about the gaming we do in a relaxed and casual way.  Hopefully, this will give us a chance to share our thoughts on the things we encounter when playing and open it up for others to come and chat with us.  I'm hoping we can get a chat up every week.  So if your interested in chatting with us and sharing your thoughts, drop us a line and we'll let you know when the next broadcast is. Watch episode one here: Bad Kompany Chit Chat #1