Skip to main content

Panzer Flats

I was thinking about picking up the Panzer Flat paper tank print outs.  After thinking about using counters with miniature rules, I found these on the Wargame vault.  They are for use with the miniatures version of Panzer by Jim Day.  However, since they don't have any printed game information on them, they could be printed out and used in place of miniatures.  Which is what they were designed for anyway.

The scale on them is in the micro armor size I believe and I'd want to figure out how to size them up for maybe 15mm usage.  For about $10, you can get one army of units in a PDF format.  That is virtually an unlimited number of units to print and use.  Of course, your limited to the colorings that come with the product, so it may limit their usage just on looks alone.

I have slowly grown my collection of models and have a small force of Germans and Russians in both 15mm and 20mm, however, that is a lot of money to run two armies in two scales just to play around the house with my son.  I'm thinking until we have a dedicated gaming space, paper may be the way to go.

Comments

Popular posts from this blog

Random Movement in Chain of Command

One of the first things I noticed in Chain of Command is that your movement is random and not a set amount.  Depending on your movement choice, tactical, normal or all out, you roll dice to see how far you can move.  This is modified for special terrain and buildings.  I didn't know what to think of that until I played out a couple games and I really like the mechanic. Most games I have played allow for infantry, vehicles, cavalry, etc. to have a fixed movement rate which is modified by terrain.  That works just fine.  So why do i like the random roll?  In a narrative element, it takes into account things like your teams willingness to move forward, how cautious they are moving based on perceived threat or even just how much more unsteady the environment is.  Let's take a look at terrain and how it can affect movement. In most war games, movement for tanks is a fixed value based on tank.  As you cross terrain, you subtract from the movement al...

Vassal Module Creation for OST East Front

I have a love hate relationship with Vassal.  I enjoy all the mods that it has and appreciate being able to play games at home without all the setup.  However, I hate the map zoom features that are clunky and the map movement with scroll bars.  The entire user interface just seems out dated and clunky.  However, I have decided that if I can learn to create my own vassal modules, then maybe I'll better appreciate the interface and not struggle so much to play games. I have chosen to make a module of the Old School Tactical game East Front.  As of the time of this posting, the actual game hasn't come out yet.  I figure this will let me start playing while I wait for the game.  I also get to learn how to program a module into Vassal.  I started by watching the Joel Toppen tutorial lessons on Youtube.  They were really great in explaining the basics and I have found a few things I would like to learn next. One thing I really enjoyed was setti...

Chit Chat #1

My wife and I are starting up a video blog where we discuss our gaming misadventures of the week.  I just thought this would be a great way to just talk about the gaming we do in a relaxed and casual way.  Hopefully, this will give us a chance to share our thoughts on the things we encounter when playing and open it up for others to come and chat with us.  I'm hoping we can get a chat up every week.  So if your interested in chatting with us and sharing your thoughts, drop us a line and we'll let you know when the next broadcast is. Watch episode one here: Bad Kompany Chit Chat #1