I recently uploaded turn 2 for the OST East Front play through and thought I would post a few thoughts here. The second turn did play much quicker. Well, in my mind it played quicker. I felt like the pacing improved as my familiarity with the rules increase. Turns out the video was maybe 15 minutes shorter than the first video. So it's still lengthy and that may be simply due to the fact that I talk too much. I'm still referring to the rules, must mostly just to confirm or clarify, not so much to learn as I play. I've read they rules quite a few times already and I know there is a thing as too much reading of the rules. At some point, you just need to play. So my hope is that turn 3 runs smoother.
And with that, I did update my module in Vassal. I did add a button that can clear all of the status markers. That was a challenge to learn, but I'm happy with the results. It removes tedium from the game that otherwise is just a lot of button clicking to clear. I did re-size some of the status markers allowing me more easily see the unit underneath the marker so at a glance it's easier to identify who or what is affected. There is an option to offset that placement. I may do that just to lift the marker up so it's not covering the name of the unit. But that is a cosmetic concern that can sit on the back burner for now. I also added a sub-menu for vehicles to indicate their specific damage if applicable. Again, a bit of a challenge but it works very well.
I'll link both videos for you to watch to see what is going on. Please enjoy and share any thoughts you may have.
And with that, I did update my module in Vassal. I did add a button that can clear all of the status markers. That was a challenge to learn, but I'm happy with the results. It removes tedium from the game that otherwise is just a lot of button clicking to clear. I did re-size some of the status markers allowing me more easily see the unit underneath the marker so at a glance it's easier to identify who or what is affected. There is an option to offset that placement. I may do that just to lift the marker up so it's not covering the name of the unit. But that is a cosmetic concern that can sit on the back burner for now. I also added a sub-menu for vehicles to indicate their specific damage if applicable. Again, a bit of a challenge but it works very well.
I'll link both videos for you to watch to see what is going on. Please enjoy and share any thoughts you may have.
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